With these boots, you can reliably get into melee range. You can also use this greataxe to cast a version of Heat Metal that deals cold damage. Moonblades are incredible magical weapons created by the elves that have several runes on them that grant random abilities. The least powerful option sets your Strength to 21, while the most powerful sets it to 29. This armor contours to your skin, gives you resistance to fire damage, and does not impose disadvantage on stealth checks. This holy symbol can paralyze vampires and turn undead. Site Maintenance- Friday, January 20, 2023 02:00 UTC (Thursday Jan 19 9PM Would it break the game to have a Constitution-based spellcaster? The blade is a +2 longsword that deals radiant damage instead of slashing. Additionally, you can use this helm to cast See Invisibility. The many gems on this helm provide a variety of benefits. This potion gives you a flying speed equal to your walking speed and the ability to hover for 1 hour. With their help, barbarians can leap across the battlefield while cutting down enemies and shrugging off injuries. A hat that allows you to summon a bat, a frog, or a rat. This can be used as both a spellbook and spellcasting focus for a wizard. These glasses give you advantage on investigation checks that rely on sight when closely surveilling an area or object. If a lvl 7 character with Con11 puts on a Belt of Con +2 (Con 13) he will add 7HP to his . Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Additionally, it can be used to cast a number of spells by expending charges. This Yklwa gives you a +1 to attack and damage rolls made with it. Just remember to turn it into a staff if it gets low on health because if it dies, the staff is destroyed. However, some items are better than others depending on your class. The Green Dragon Mask is associated with poison damage and allows you to breathe underwater. This 10-foot pole comes with a command word that can turn it into a fishing pole complete with hook, line, and reel. These goggles allow someone with the mark of finding to trace the auras of living creatures. This +1 shield can push creatures back incredibly far and even knock them prone. It also has a wide variety of abilities that are activated by using up its power cells. They grant you a +5 to Sleight of Hand checks and lockpicking checks. This opal has a fire rune on it that you can use to manipulate fire in several ways. This bow offers a number of benefits when used against that enemy, such as extra damage and advantage on attack rolls. These wands provide a boost to your spell attack rolls and allow you to ignore half cover when making a spell attack. This rod can be used to cast Locate Objects, and its range is increased to 10 miles when used to detect adamantine objects. This dagger gives you 30-feet blindsight. According to the Dungeon Masters Guide (DMG), the DM can award: When considering which magic items are best for each class, legendary items will always be the best, but you wont see these until you reach high-level play. Activating an Item. Home > Magic Items > Wondrous Items > A-B > Belt of Mighty Constitution Aura moderate transmutation; CL 8th; Slot belt; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6); Weight 1 lb. You can consume the magic of this manual to increase your Intelligence score by 2. This apron allows you to reroll damage on one weapon attack each turn. This staff gives you a +1 to AC and can be used to cast Shield or Mage Armor. 9 An attachment for warforged that allows them to store a wand on their arm and utilize it without holding it in their hand. This ring lets you stand on and walk across any liquid surface as if it were solid ground. It can also create bright sunlight. This bottle holds a breath of elemental air, which you can use to hold your breath for an hour or to cast the Gust of Wind spell. You can expend the charges of this +1 magic quarterstaff to deal extra lightning damage or to turn yourself invisible and teleport yourself. This staff can transform into a Giant Constrictor Snake that obeys your commands. These boots allow you to tolerate cold weather and conditions with ease. However, it is cursed to give you disadvantage when dealing with demons. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal friendship (save DC 13) Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower. This helm also allows you to know the location of any celestials or fiends within 30 feet of you. This item turns up your trickery to 11 as you can now cast Disguise Self at will. After you Attack, Dash, or Dodge, you can inspire your allies to make a reaction that allows them to perform a similar activity. One character is a Dragonborn Rogue with a Con score of 10, so his modifier is +0. A powerful harness that allows you to use your spell slots to cast spells that you do not know or have prepared. This mantle gives you advantage on all saving throws against spells. However, it is a cursed cloak, and after a period of time theres a chance of the transformation becoming permanent and losing your sense of self. This spellbook has a series of divination spells in it when you find it. A tiny clockwork crab that must be wound up in order to operate. Most magic items for warlocks let you cast additional spells, enhance your Eldritch Blast or improve your AC. The 6 sides of this cube are each keyed to a different plane of existence. You can use this wand to force a humanoid to scowl for a minute if they fail a DC10 Charisma save. This cursed armor gives you resistance to one damage type while giving you vulnerability to two others from slashing, piercing, or bludgeoning. Theres no reason why you cant take these temporary hit points for yourself either. Common Magic Items Armblade A magic weapon that attaches to the arm of a warforged. The Rod of Absorption is one of the more powerful magic items available to spellcasters. This shield gives you resistance to lightning and psychic damage. This armor provides a +2 to AC. Amulet of Health Your Constitution score is 19 while you wear this amulet. You can use up to 3 charges on a hit, and it regains at least 5 charges every day. Defending against ranged attacks is important, and these gloves allow you to catch incoming projectiles and reduce the damage done to you. The target can be a creature, an object, or a point in space. This pendant gives you immunity to the poisoned condition and poison damage. Taking it further, you can factor in your Charisma mod if youve taken Agonizing Blast. The ythryn mythallar is a powerful object that draws on the magic of the Weave. While many players think of a cleric as the typical healer, this role is often filled by a druid. While it doesnt give you a bonus to your spell attacks, you will rarely need that, and you can start casting a 6th level spell long before you have 6th level spell slots. A lantern that produces no heat but sheds 120 feet of light (60 feet of bright light followed by 60 feet of dim light). This is another name for Keoghtoms Ointment. This symbiotic ooze gives you resistance to poison and acid damage, an acid breath weapon, and the ability to take an amorphous shape that can squeeze through an opening as small as 1 inch. It can also be used to cast Wish and to reroll one attack roll, saving throw, or ability check each day. Can spent hit die give a character hit points beyond their maximum? A potion that gives you a climbing speed equal to your walking speed along with advantage on climbing checks. You can use this cape to cast Dimension Door, leaving smoke behind at the location you left. While monks wont typically wear armor to boost their AC, the Bracers of Defense stack with unarmored defense, giving you a +2 to AC. This makes it hard to even land a hit before digging into your large pool of hit points. Magic Weapons, Armor, and Shields (rarity varies) In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. You can also use this to cast the Mending spell. With this shard, you can hit an enemy within 30 feet of you with a slimy tentacle every time you use a Metamagic option. Well, unless the jailer uses See Invisibility or has True Sight or something similar. This +1 magical longsword automatically crits when it hits an object. Very useful for creating toolkits. A magical pouch that you can pull a pinch of any seasoning from. A +1 shortsword that allows you to regain the maximum amount of hit points every time you roll a hit die so long as you eat twice as much food in a day as you normally would. This +2 sword can be used to immediately steal the life force of a creature with less than 100 hit points remaining. This +2 spear has extra range, deals extra damage, and flies back to your hand. This stone can be used to undo an action. Magic Armor: These are the most common magical items you can get to boost your AC. Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. It contains a spark of Imix, Prince of Evil Fire and provides several fire-themed properties, such as the ability to speak Ignan, resistance to fire damage, and the ability to cast Dominate Monster on fire elementals. 351 - 379. These gloves allow you to reduce the damage of an ranged attack that would hit you, even to the point of catching the missile. These goggles, which can only be worn by a creature with the mark of finding, allow you to add a d4 to insight checks and give you the ability to determine the last creature who touched any object. This cursed stone gives you advantage on one ability check of your choice each day. This small cube of brimstone keeps the surrounding 15 feet at a constant 95 degrees Fahrenheit. Against enemies of the Cult of the Dragon, this becomes a +2 dagger that deals an extra 2d6 acid damage. This cloak gives you a +1 to your AC and saving throws. The tokens magic is expended after a single use. You can use this bowl to summon an earth elemental as if you had cast Conjure Elementals. This cloak gives enemies disadvantage on attack rolls against you, mimicking the Blur spell. This ring allows you to cast the Telekinesis spell at will. Even still, it lasts until the end of your next turn, and other spellcasters can target that creature with powerful save-or-suck spells for a round. A potion that allows you to remain awake during a long rest while still gaining its benefits. This shard allows you to teleport up to 30 feet when you use a Metamagic option, mimicking the effect of the Misty Step spell. This potion ends the Polymorph effects of a thessaltoxin. Double your walking speed and get wherever you need on the battlefield without taking the Dash action. This flail counts as a holy symbol, deals extra radiant damage, and can even produce incense that allows you and your allies to regain hit points. Their abilities can further enhance a sorcerer's ability at what they want to do or spellcasting in general. These weapons absorb the energy of a dragons breath weapon and deal damage of its type with their various abilities. It also increases the save DC of the Turn Undead or Turn the Unholy features. However, that doesnt mean that you cant make it known to them what items youre most interested in. Any creature that touches this vessel gains the benefits of a short rest but starts to hear telepathic whispers convincing them to open it. Its blade bends like a jagged S shape, and its crossguard Laden with loot and bruises, the D&D party returns to town after a harrowing dungeon crawl in the abandoned mine Ethan is a storyteller, GM, and all-around nerd. It can also be used to cast Ottos Irresistible Dance once a day. The Boots of Speed double your walking speed, letting you reliably cross the battlefield without giving up your attack(s). You can also use this shield to take the damage that another creature within 5 feet of you would take. Additionally, you can use it to regain a use of your Bardic Inspiration. This additional benefit makes it a much better option than the Insignia of Claws. Smokepowder is an explosive used to launch projectiles from firearms. Are there any feats that increase hit points? If this rod is full, you have an additional 10 spells without resting. Now, not only do enemies need to locate you, they attack with disadvantage while you wear this cloak. The Best Very Rare Magic Items in D&D 5e 1. This key has a small chance of unlocking any lock, but it can only do so once. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score, Warning: a given book can only be used once a century. While it requires the activation word to be spoken, you can do this before changing shape, and it will last for 10 rounds (1min). The Rhythm-Makers Drum gives you one of the most powerful boons a bard could ask for: a bonus to your spell save DC. Amulet of Health (rare) DMG p 150 sets your Con score to 19. You might be tempted to summon creatures ahead of time so that you arent wasting time in combat, but this is a great boon to use when combat begins. Simple A saving throw is a d20 which is made in order to resist something dangerous, like a spell or magical effect, trap, poison, disease, certain enemy attacks, or an environmental hazard. When the notches are aligned, this orb gongs loudly until its notches are unaligned. If youre likely to come across enemy spellcasters, the fighter is one of the first to be targeted by a spell like Hold Person or Banishment. These orbs control the altitude and movement of the sky castles that they are keyed to. If you speak this caps command word while wearing it underwater, it creates a bubble of air around your head, allowing you to breathe. Three objects that weigh no more than 1 pound each can float above the tip of this staff until it is no longer in your possession. This wizard spellbook comes preloaded with a wide variety of spells. You can also use this to deal a blast of its specified damage in a 20-foot cone. Additionally, you can use your Channel Divinity once a day without expending one of its uses. Getting to exactly where you need to be and out of harms way is much easier when youre able to fly over the battlefield. If you ever wanted to play an artificer who looks like Doctor Who, this is the way to do it. The limitation of four hours is not going to matter much unless you are attempting long-distance travel. Its magic can be transferred to armor, boots, or a cloak. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. This cursed blade is anywhere from a +1 to a +3 blade, but you subtract that much from your rolls whenever you make a death-saving throw. This ring gives you a +1 to AC and saving throws. The rarity and color of the gem determines its spell-save DC or spell-attack bonus. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Over time, it will convert your alignment to chaotic evil, urging you to seek the power of the darker planes to stop a terrible future. However, it crumbles if it scores one or more hits against a vampire in a single battle. What better way of improving that than with a cloak that grants you advantage on your stealth checks to hide and disadvantage on Perception checks to locate you? Notes: Set: Constitution Score, Buff, Jewelry Item Tags: Buff Jewelry Basic Rules, pg. This feather can become a Diatryma (statistics for an Axe Beak) that is friendly to you and your companions and can even be used as a mount. The trapped air elemental inside of this backpack fills a balloon, allowing the wearer to benefit from the effects of either Levitate or Feather Fall. Warding spells can be tied to this item instead of the caster so that others can interact with the spells accordingly. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. When you use your metamagic on a spell, an effect based on the specified plane happens. You can use this wand to sense the location of hostile creatures. This bow has three extradimensional spaces within it, and as such, it can hold many arrows, bows, and even weapons like spears or long swords. Eating the berry restores 1 hit point, and the berry Fool . While this spellbook doesnt have additional abilities like the others, it grants a bonus to spell attack rolls and spell save DC according to its rarity. This cloak makes you appear to be not quite in the spot youre in, imposing disadvantage on attacks made against you. While attuned to it, a sorcerer can use their reaction to absorb a spell that is targeting them. Not exactly easy to get your hands on though. It also allows you to regain missing body parts after several days. This cloak, which can be used as a spellcasting focus for rangers or druids, can be used to Hide in even lightly obscured conditions. As an action, simply say one of its three command words, and the corresponding quantity of water will pour out of it. You can use this bowl to summon a water elemental as if you had cast Conjure Elementals. This +3 sentient greatsword devours souls. It offers many benefits, such as the ability to cast Disintegrate and Blight. A magic textbook that allows you to make improved survival and nature checks. The first of many magic spellbooks found in Tashas Cauldron of Everything, this spellbook is filled with a selection of transmutation spells when you find it. A metal thermos that produces an unlimited amount of perfectly warmed coffee. . If you spend 48 hours over a period of 6 days or fewer studying the book's Contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. You can even command it to knot itself, providing advantage to climbing checks made with it. This +1 magic quarterstaff also provides a +1 to spell attack rolls. This backpack-like tank contains a water weird within it. It also can be used to cast Speak with Animals, Speak with Dead, and Speak with Plants. When you use this instrument to write a message, it will magically disappear after 24 hours. This bag provides nourishment for up to 10 humanoids. This +3 vorpal sword is a sentient blade that seeks to destroy evil dragons. Most barbarians need to get into melee range in order to optimize their attacks. This staff is made from evil wood that causes blights and other evil plants to view you as non-hostile. You can use this magical quarterstaff to regain health equal to the damage you dealt. 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